Puzzle UI

Today I released a minor UI enhancement for my Kenken-style puzzles; you can now navigate around the playfield using the arrow keys. This is a small thing, but I think it helps the game flow much better.

Implementation Notes

I implemented the UI with some simple keyboard event handling in JavaScript; I prefer to avoid Flash due to the fact that Flash is not supported on all platforms. I used MochiKit to smooth out some cross-browser issues, and it worked pretty well.

IE6

I find that IE6 (of course!) doesn’t work properly out of the box, but hope to have it up and running soon. Actually, IE6 is demostrating two bugs:

  • It is not responding to input from the arrow keys
  • When highlighting is turned on or off for a cell, the dashed borders between that cell and its neighbors in the same cage change their appearances erratically

I presume that the second bug is nothing to do with MochiKit, but the first is probably down to a leaky abstraction in the MochiKit.Signal module.

Yesterday’s Stats

Stat 6th
Visitors 16
Visits 19
Pageviews 518
Pages/Visit 27.26
Avg. Time on Site 3:43

The statistics are not improving; The spike is pageviews was probably due to a bot. Tomorrow, we’ll try a new marketing approach.

Follow Along

You can subscribe to my RSS feed, if you’d like to follow along with this month’s project, in which I attempt to create and popularize a puzzle site.

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