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Monthly Archives: July 2010
High-Def Chevrons
Just a quick note today. I’ve previously written here (and also here: whoops!) about my UIButton+NavButton category, which I use to create my own “back” buttons for navigation controllers, so that I can cross-fade them properly. It turns out that … Continue reading
Posted in iPhone
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Stimulus
By now, we’re all accustomed to talk about government action “stimulating” the economy. I wonder, though, if we give enough thought to how this can possibly work: How can government increase economic activity above its natural level — and why, … Continue reading
Posted in Jack Handy
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FM 3-24: Chapter 1 (Part 3)
Let’s look at some more of Chapter 1 of FM 3-24 — the U.S. Army’s counterinsurgency (COIN) field manual — as we continue to nibble away at the book. Here are some more points that I found interesting.
FM 3-24: Chapter 1 (Part 2)
Let’s look at some more of Chapter 1 of FM 3-24 — the U.S. Army’s counterinsurgency (COIN) field manual — as we continue to nibble away at the book. By way of recap, this is how the FM summarizes Chapter … Continue reading
Adams on Conversation
Scott Adams put an interesting post up on his blog. The whole thing is worth reading, but I especially liked this bit: Prior to the Dale Carnegie course I believed that conversation was a process by which I could demonstrate … Continue reading
Posted in People
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CATiledLayer (Part 2)
Let’s add on to our previous CATiledLayer demo by implementing zooming. This is one of those things that worked a lot better than I thought it would, but, arguably, still didn’t work well enough. The built-in zoom support in CATiledLayer … Continue reading
Posted in iPhone
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Taipan! Mobile
Guess who just got their new game approved and placed in the app store? That’s right: It’s me. If you’d like your shiny new iPhone to do a credible imitation of a 28 year old Apple ][, then you should … Continue reading
