Monthly Archives: August 2009

Choices

In my Fightcard application, I had to implement a lot of “picker” screens – screens that essentially let the user select one of a list of options, much as a drop-down does in a conventional GUI. Since the behavior of … Continue reading

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Snark

Today, a little nastiness: Without naming names, let me just say that when a man precedes his remarks on a topic with a (supposedly) awe-inspiring account of the reading he’s done on that topic, you can expect that his comments … Continue reading

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Feynman

Here’s something to pass the time; 12 videos of Richard Feynman explaining things. Diverting, informative, and entertaining.

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Location

Today, a quick guide through basic location services on the iPhone 3G (i.e. I’m not handling heading information here.) I run through a quick overview of the steps involved in building a basic location-aware app, and provide a complete Xcode … Continue reading

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New App: Fightcard

I’m pleased to announce that Apple has approved my very first “real” iPhone application: Fightcard. This app implements a boxing scorecard (also suitable, I guess, for MMA on the 10-point-must system) that allows you to systematically and properly score a … Continue reading

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Addressbookery

The iPhone makes the database underlying it’s built-in Contacts application available through a framework. This is handy, for two reasons: If you want to let the user contact people from inside your app, it’s a good idea to make it … Continue reading

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Classy

I mentioned Mark Webber before, after he won his first F1 race. Yesterday he had a far more dismal result, but I thought his post-race comments showed a lot of class, and are worthy of remark: The long and short … Continue reading

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Technique

From James Bowman’s Inglourious Basterds (sp?) review:

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Timing (Clipping)

We’ve been talking about some Core Graphics trickery recently, related either to fancy gradients used to create shiny buttons, or complicated clipping. I wanted to take a moment to time some of this stuff out on the iPhone, and see … Continue reading

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Hollow Clipping Redux

I want to revisit Tuesday’s discussion of clipping; when I wrote that post I was laboring under certain misconceptions related to Core Graphics paths, which I would like to discuss. As a consequence of correcting these misconceptions, I can see … Continue reading

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