Monthly Archives: April 2010

In-App Purchase

I’ve been working with in-app purchases, and would like to share a little of what I’ve found. Today I present a simple view controller that displays the contents of an in-app store. There’s a lot missing from it (e.g., you … Continue reading

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Organization

Please consider three quotes: Adam Smith: It is not from the benevolence of the butcher, the brewer, or the baker that we expect our dinner, but from their regard of their own interest. We address ourselves not to their humanity, … Continue reading

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Six Word Stories: Virus

John’s virus taught Roombas to escape.

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Minesweeper (Part 8)

Today we bring our Minesweeper project almost to the point of completion. The latest version (you can download the Xcode project here) adds puzzle setup, high-score tracking, and auto-clear, along with an assortment of odds and ends needed to get … Continue reading

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Mayweather/Mosley

Mayweather/Mosley is coming up next weekend. I’m looking forward to it; Mosley is a come-forward fighter, and I don’t think Mayweather will be able to turn it into a snorefest. Below, I present my thoughts on how this fight might … Continue reading

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Six Word Stories: Out

Satan called, but I was out. Editorial note: Inspired by a true story! My caller ID reports that I missed a call from the 415 (San Francisco) area code with a “666” prefix. Spooky!

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Minesweeper (Part 7)

Today I provide an updated Xcode project for our Minesweeper clone. This version implements a lot (but not all) of the design we covered on Monday, including all the gameplay features aside from auto-clear. You can download the project here; … Continue reading

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Longwave Radio Clocks

Editorial note: If you’re wondering about the Minesweeper project, an update is coming on Friday. We’re in the implementation phase, so I’m going to do a single large update to the project then, instead of doing two smaller ones today … Continue reading

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Six Word Stories: Isolation

Isolation had turned eccentricity into insanity.

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Minesweeper (Part 6)

Now that we’ve got a prototype of our Minesweeper game nailed down, let’s take a moment to do some design. A hand-wavy “eh, make it like the Windows version” has been all we’ve needed to get this far, but it’s … Continue reading

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